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About This Game
Get a job or get revenge!
You live on the streets. What will you do? Adapt and survive? Take revenge on those responsible? Become an urban legend? Get a job and start over? Countless possibilities await!
Apart from your day-to-day survival you can enjoy many unique activities:
- Discover your inner bum powers
- Tame the infamous city pigeons
- Solve the mystery of sewer rat people
- Learn the secrets of Alcohol Alchemy
- ...and much more!
Dirty alleys, city streets, pawn shops, central park, subway and rat infested sewers. You can go wherever you want and whenever you like. Enjoy the open, crazy, urban sandbox. There are many secrets to uncover and achievements to unlock. Each location houses interesting characters with personal story lines and quests. There's no place for boredom in bum's life!
Title: Bum Simulator
Genre: Adventure, Simulation
Release Date: Coming Soon
English,French,Italian,German,Polish,Russian,Traditional Chinese,Simplified Chinese
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Pigeon Tornado - Skill LVL 1 vs Skill LVL MAX:
Quick skill level comparison (work in progress):
New skill videos coming soon!
You can follow our Twitter (https://twitter.com/RaggedGames) and Facebook (https://www.facebook.com/RaggedGames/) profiles to stay up to date :). Bum Simulator 2019:
Unfortunately we had to move the project release date again. The development progress goes forward steadily, but slower than we anticipated.
Have no worries though! We have expanded our team to meet the project demands and are hard at work to make it all happen.
To make up for the longer wait we are posting a WIP video of a new skill... Pigeon Tornado!
https://youtu.be/17hgdsCmFx8. Bum Simulator is getting better (and delayed).:
Bum Simulator is getting new content and features based on your suggestions! The game gets bigger and better thanks to your support! Thanks to you we are now including stuff like:
- day and night cycle,
- turning into an animal,
- shopping cart customization,
- skill tree / upgrades,
- pee madness,
- poo madness
- scratch offs,
- specific settlement locations that you can build in,
- playable instruments,
- dumpster diving (literally - leap of faith straight into trash!),
Unfortunately the development has been prolonged due to new map layout, some visual changes and lots of new features. This means that we need to move the release date. We're sorry that we cannot offer the game on time - however, we belive those changes are for the best.
Ragged Devs. Article: An immersive adventure for everyone
For the past thirty years, video games have been evolving in a way no one has ever dreamed of. Nobody expected them to be so much more than temporary entertainment. From today’s perspective, it makes them comparable to cinematography in the early years of its development, when its creators, the Lumière brothers, may have often been hearing: it’s not going to last long.
Luckily, video games have survived and nowadays we can fully appreciate them, sometimes even as works of computer art. Besides the artistic values, another crucial part of every game is immersion. It used to be a part of games from the very beginning. But does it still play the leading role, even after the development of the main medium?
First of all, let’s assume that immersion is an enormously subjective part of a video game. There are players that need a perfect plot to be absorbed, others will say that a visible development of their hero is something that keeps the flow going. Someone will find the simplicity of game mechanics immersive. Player’s preferences on what makes them feel like being part of a virtual world have been changing through the years because the gaming industry gave them a reason. For example – in the early eighties, players used to find the very first version of Elite realistic and also immersive, despite the fact that the graphics at the time were far from life-like. Today we can enjoy another part of this series (Elite: Dangerous), created in a meticulously detailed manner as if it was almost a copy of the existing cosmos and still some of the players will say it’s not even close to immersive at all.
So the creation of a perfectly absorbing world seems to be an impossible challenge because immersion is subjective as someone’s opinion, and everybody has their own definition of what makes them involved in the game.
Nevertheless, there’s a small hero growing in the gaming neighbourhood, and it’s very likely to change the general opinion on immersion subjectivity. It’s a huge responsibility to take part in that transition.
Our Playerless is an adventure that may seem fairly ordinary at a glance, but that what may later unravel as a positive shock during gameplay is something that we wanted to achieve. First of all – just like the title may suggest - the game requires one button to play. By limiting gameplay mechanics we wanted players to stay focused on the game itself. That’s why the controls needed to be as simple as possible. Secondly, it’s about breaking the fourth wall. A few of the Playerless’ characters are aware of the player's presence. Our goal was to make the players feel like they’re in the middle of an adventure. And they’re not alone during it!
Our main goal was to construct a plot that would engage the players to the point they feel like they have been in this world for a much longer time than their actual play-time. The game also shares numerous features with our existing world, making it a little bit more familiar to the player. Last, but not least, there is another game inside Playerless. Sadly, expanding this topic would spoil the game’s story, so we must leave it here and let you wait until you play it by yourself.
When developing One Button Adventure, we thought of it like a game exceptionally interesting and filled with fresh ideas. We wanted it to be very flexible when it comes to the immersion. Also, we wanted to stir discussion among players where everyone has a different view on a topic but everyone finds out their own valuable experience at the game’s very end. We wanted our players to simply absorb the game, and we hope we have achieved that.
We’re not only developers. We are players in the first place. And from the player perspective, we can say that Playerless is an intriguing and innovative title. We wanted it to be immersive on many levels, so we hope many types of gamers will be entertained with even more different flow preferences. Returning to the cinematography comparison: we are happy that games still remain an entertainment but for some also evolved into a hobby. The world would be an awfully empty place without various surprising ideas developed into a game that wait for us to be enjoyed. And we hope you will enjoy our's very soon.https://store.steampowered.com/app/711610/Playerless_One_Button_Adv...
. Pigeon Tornado - Skill LVL 1 vs Skill LVL MAX
Quick skill level comparison (work in progress):
New skill videos coming soon!
You can follow our Twitter (https://twitter.com/RaggedGames)
and Facebook (https://www.facebook.com/RaggedGames/)
profiles to stay up to date :). Article: Our perspective on secret features
Easter eggs have become an integral part of lots of games. Players love to explore the game’s world and some of them do it for a sole purpose of finding secret messages hidden by the creators. Those messages can practically relate to everything: other games or movies and sometimes even to real-life persons or events. Developers enjoy creating these secret features just as much as players enjoy hunting for them. That is the reason why we have put so many of them in our game.
Playerless: One Button Adventure may seem like a strong proving ground on the issue of hidden messages - it’s a game within a game after all. Therefore, our intention was to go beyond the boundaries of the plot by - easiest to say - allowing Easter eggs to live their own lives.
The game inside Playerless: One Button Adventure is visibly broken. You can tell that not only by noticeable errors but also by its code leaking to the surface. An avid programmer may notice this little tribute to their profession that enriches the regular gameplay. Focusing on the intentionally implemented bugs may lead the player to new discoveries, such as alternative paths or hidden rooms, so the game rewards attentive observation.
Our inspiration doesn’t come only from the game code. We wanted Playerless: One Button Adventure to easily engage every type of players, no matter if they are more passionate about computer science or culture. For the latter group, we have decided to transfer some themes from real-life to the virtual one. So watch closely; the works of art around you can tell you more about the characters than their actual actions.
When it comes down to the player’s surroundings of Playerless: One Button Adventure – many things are happening in the background. While developing the game, we took special effort to turn the player’s eye away from the beaten track and attract their attention to our clues. However, even despite the fast-paced gameplay dynamics, we have managed to create special moments in which the player has the opportunity to look at what seems to be just a simple background. Creation of hidden messages without highlighting them to the player was both a tough challenge and a very valuable lesson for us.
One of our current dreams (apart from making another successful game) is to hear that someone has found everything we managed to hide in our game, and enjoyed each one of their little discoveries.
Enjoy the hunt!https://store.steampowered.com/app/711610/Playerless_One_Button_Adv...
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