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Crest - An Indirect God Sim Ativador Download [Xforce]

Crest - An Indirect God Sim Ativador Download [Xforce]


Download ->>> DOWNLOAD (Mirror #1)


About This Game

Welcome to Crest, a unique take on the traditional god sim, where your word is gospel. Control and guide your followers by issuing commandments written in an evolving pictographic language.

How these commandments are interpreted and remembered is not set in stone. What you communicate and what experiences your followers have with the environment is the basis for their religion. Over time, commandments can develop different associations and completely change their meaning. After all, your followers still have free will and will sometimes do what they think is best for them, regardless of what you had in mind.

The consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment, your people's beliefs and their feelings about you.

Will they love, respect or fear you?

Key Features

  • Create your own religion, nurture your followers and observe how they evolve, or die, as a result of your decisions - including the unintended consequences of your commands!

  • Sandbox-style gameplay: Oversee a world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises

  • Weave your own stories through trial and error. The history of your people will be chronicled and presented to you at the end of your vigil using the in-game storybuilder.

  • Progress by unlocking new words, increasing the complexity of your commandments

  • Customize the difficulty of your games with various amounts of resources, animals, islands and overall island quality

  • Built-in Twitch support: When you live-stream the game on Twitch, your viewers can join your cities and vote on commandments to help or disrupt your godly plans

Setting

Crest is an Afrofuturist game that re-imagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.

Progression and Losing

Crest is a game about surviving and you can never win the game, only survive and experience an interesting journey. Its focus is on replayability. Every new world you start is unique and will write its own stories. If all your followers die, that world is gone forever. However, you will still be able to view the legacy of your previous worlds. As long as your people live you can continue playing and further shape your own history by creating more and more complex commandments with newly unlocked words.
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Title: Crest - an indirect god sim
Genre: Casual, Indie, Simulation, Strategy
Developer:
Eat Create Sleep
Publisher:
Eat Create Sleep
Release Date: 8 Mar, 2018


Minimum:

  • OS: Windows Vista SP1 or newer
  • Processor: 3 GHz
  • Memory: 8 GB RAM
  • Graphics: 1 GB VRAM and shader model 4.0 compatible
  • DirectX: Version 10
  • Storage: 1 GB available space

English



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TLDR; the design leads to a frustrating and disheartening experience despite the interesting ideas.

I only played the game for 2 hours, so perhaps some of these problems aren't as bad later on or in a different mode, but here's what made me stop enjoying it:

First problem: The events of the game are very divorced from the actions the player takes, meaning there is no feeling of satisfaction from making a good choice. On top of that, the clear, quest-style method for gaining research points really doesn't mesh well with that indirect nature - it took me over half an hour to go from 7\/8 to 8\/8 bushes planted, with most of my commandments going into 'pick berries'.

Second problem: There are really only 4 different types of 'nouns' - food, terrain, ores and people - and only 2-3 of the verbs are relevant to the groups other than people (why would people near lions specifically attack\/not-attack people near hyenas?), meaning the core gameplay gets boring pretty fast.

Third problem: it really sucks to be put into a perfect, beautiful world with no war and no problems, be given the task of keeping people with emotions and needs and autonomy safe and happy, and then slowly see the resources stripped bare, people hating and destroying things and eventually fighting among themselves, while feeling like it's both your fault and the nature of the game.

The core idea is interesting, but it doesn't fit with the game it's in, like bacon in a cake. I think if perhaps it was set up more like a puzzle game - with a dysfunctional country that you have to 'fix' through the commands - it would work a lot better.. unless the dev pulls off a miracle before they abandon it then its not worth your time.


Art Book Competition - Deadline: 7th December:




Hey all!

For the relaunch on the 13th December we're making a new art book to collect all of the art we did after we released the last art book. If you want a physical signed copy you can participate in our competition. Also, the digital version will be available here on Steam, it will replace the old art book. Everyone who bought the old one will get the new digital copy for free.



Art Book Competition

  1. Tell us a short story about a play session in Crest through art, text or video. Something that was engaging, fun, ridiculous, fascinating, sad or moving.
  2. Needs to be safe for work.
  3. We will give away 10 physical art books, one per entry.
  4. You can only make one entry per person.
  5. Publish your entry in #crest (Discord[discordapp.com]) or send it to contact@eatcreatesleep.net.
  6. We will announce the winners on Discord on the 7th December, 2018.
  7. If you give us your permission we can publish the work on our social media.
  8. No copyrighted material should be used, apart from Eat Create Sleep stuff of course, you can use that.



    Good luck! :)

. Lunar Sale and New Patch Incoming:
Hello everyone!

We're part of the Lunar Sale so you can grab the game cheaper for the next week, tell your friends, or give them a copy. ;)


The new patch arrives on the 13th February, we've made good progress and think the next update will arrive on time!


https://store.steampowered.com/app/341710/Crest__an_indirect_god_sim/



Stay tuned!. Dev Blog #145 - Something is Rotten…:




In the community module! This week we posted on steam what the community module is going to be about and we’ve been working hard on advisors, monuments, remnants of the world and more. We’ve also moved in to a new office space. Oh, if you want to find out what is rotten, read more about what we’ve been doing on the blog[eatcreatesleep.net].. Dev Blog #145 - Something is Rotten…:




In the community module! This week we posted on steam what the community module is going to be about and we’ve been working hard on advisors, monuments, remnants of the world and more. We’ve also moved in to a new office space. Oh, if you want to find out what is rotten, read more about what we’ve been doing on the blog[eatcreatesleep.net].. Crest OST - Now THRICE As Long With 14 New Songs!:


We've updated our OST with 14 new songs, bringing it to a total playtime of 49:08! This is more than triple the playtime it had before and beside the new songs composed by Tuomas Nikkinen, the OST now includes all the beloved trailer songs as well.

If you already own the OST, the update is completely free of charge and Steam should automatically download the new songs.


http://store.steampowered.com/app/386570/Crest__Original_Soundtrack

. Dev Blog #162 - A New Dawn:


Concerns have been raised by the community if we've been replaced by robots. Not without reason if you look at all the stuff we managed to do this week!

Community. Dev Blog #152 - Bubbles:


Bubbles…bubbles…the character on The Wire? The 1982 arcade video game? Michael Jackson’s chimpanzee? The skull enemies from The Legend of Zelda? The song by System of a Down? Find out what kind of bubbles we’re talking about below.

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