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Mint Activation Code


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About This Game

This game tells a story about an alien chasing escaped convict, to take him back to his own planet. The hero alien took form of a toothpaste to balance his body in earth's atmosphere. Mint is appointed to bring back Lugal, an escapee from its home planet. Mint must bring him back before he spread chaos to other planet. Use various skills and techniques to aid you in your quest.

The goal in this game is pretty simple: survive and beat the last boss, a friend will pick you up and go straight home. This game is a generic platformer game where you jump obstacles, and defeating enemies. It has a linear gameplay.

Mint starts in bathroom stage where he first absorbs toothpaste essence and become toothpaste itself.



Mint have 5 basic skills.

Bubble: Shoot bubble from its mouth to attack enemies, this deals small damage and some enemies are immune to this attack.

Pathogen Rod: Summon a healing rod. It will heal mint from damage, and some enemies take continuous damage if they too close, and can be used as weapon to attack by striking it with bubble and virus bomb skill to create an explosion. Some enemies are immune, and some enemies are really vulnerable to this type of attack.

Virus Bomb: Shoot a spherical virus to enemy. It can be combined with bubble to create a larger virus bomb with more damage.

Drone: Deploy drone to aid mint in his duty and fires laser beam. Drone comes with two firing modes: full-auto, and semi-auto.

Gemini: Projects a phantom mirage to aid mint’s duty. It has only 2 skills: bubble, and virus bomb and it skills have different appearance from mint has. Some enemies are more vulnerable to gemini’s skills.



Mothership wrath: Fires two black laser to destroy any enemies near mint with tremendous power. In order to do that, mint have to collect ultimate shard that powers up the ship.



Hidden Skill Planet Plasma: Fires green plasma beam to enemy. It has no limit and can be used whenever player wants. However, it saps away mint’s health as it fires so, mint must use it wisely.

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Title: Mint
Genre: Action, Adventure, Casual, Indie
Developer:
DGHZ
Publisher:
Sometimes You
Release Date: 21 Jul, 2017


Minimum:

  • OS: Windows 7,8,10
  • Processor: AMD Phenom II x64 840 (4CPUs), ~3.2GHz
  • Memory: 1 GB RAM
  • Graphics: NVIDIA Geforce GTX 650Ti
  • DirectX: Version 11
  • Storage: 30 MB available space
  • Sound Card: Realtek Digital Output

English




Played Mint for a little bit. It's a pretty simple game with an easy formula. Move right, Jump over enemies (cuz facing them head on is pointless and you can easily make it to checkpoints without dying), and fight the boss. It's pretty easy but it is very repetitive. The sound also glitched at one point where it sounded like it had 2 tracks playing at the same time. And sometimes monsters won't even acknowledge your presence. Overall, I would buy it if it was a dollar due to it's simpliticity and lack of content.. What separates Mint from other terrible games is that it's a colossal example of why some people should never be developers and an outstanding reason why some people should never be allowed<\/b> to be a developer.

The skills in the game are just horrible. There are 8-10 skills randomly assigned to keys without any ergonomic consideration, and you just never learn them. They're impossible to be used in a productive way, let alone be mastered to any extent. Their purpose is never clear, and there is no guide for which monster each of them should be used against.

I'm not even questioning why there are 10 skills in a platformer when even a complex game like League of Legends give you for 4 buttons to use. This game, that was programmed in 45 minutes, demands that you use 15 buttons in total with some skill having multiple keys for activation. If you think this might be exciting, you're wrong on levels you didn't know existed. They're just unsophisticated fabrications of the same concept.

The monsters in the game are literal jokes and they were clearly randomly designed by a mongoloid algorithm. You can simply jump over and run away from 80% of them, and the 20% will just kill you no matter what. Some of the simplest ones are immortal, while all you have to do to kill the boss is abuse the bug and just stand right next to him. If you run away, either it'll kill you slowly or you'll have to spend 10 minutes kiting the level 1 boss: Yes, kiting.

This is simply the worst platformer on Earth, and probably one of the worst top 5 games on Steam. This is not a subjective review. This game is against every design concept of common sense or average IQ. Buy it, and you'll regret it. It's sad that a human being responsible for this atrocity walks the Earth introducing himself to people as a developer.. It was pretty good well worth the money...

a little repetitive but it was nice the artstyle was classy

but you can cheese any boss in the game so theres that


over all great game would recomend. Played Mint for a little bit. It's a pretty simple game with an easy formula. Move right, Jump over enemies (cuz facing them head on is pointless and you can easily make it to checkpoints without dying), and fight the boss. It's pretty easy but it is very repetitive. The sound also glitched at one point where it sounded like it had 2 tracks playing at the same time. And sometimes monsters won't even acknowledge your presence. Overall, I would buy it if it was a dollar due to it's simpliticity and lack of content.. It was pretty good well worth the money...

a little repetitive but it was nice the artstyle was classy

but you can cheese any boss in the game so theres that


over all great game would recomend. What separates Mint from other terrible games is that it's a colossal example of why some people should never be developers and an outstanding reason why some people should never be allowed<\/b> to be a developer.

The skills in the game are just horrible. There are 8-10 skills randomly assigned to keys without any ergonomic consideration, and you just never learn them. They're impossible to be used in a productive way, let alone be mastered to any extent. Their purpose is never clear, and there is no guide for which monster each of them should be used against.

I'm not even questioning why there are 10 skills in a platformer when even a complex game like League of Legends give you for 4 buttons to use. This game, that was programmed in 45 minutes, demands that you use 15 buttons in total with some skill having multiple keys for activation. If you think this might be exciting, you're wrong on levels you didn't know existed. They're just unsophisticated fabrications of the same concept.

The monsters in the game are literal jokes and they were clearly randomly designed by a mongoloid algorithm. You can simply jump over and run away from 80% of them, and the 20% will just kill you no matter what. Some of the simplest ones are immortal, while all you have to do to kill the boss is abuse the bug and just stand right next to him. If you run away, either it'll kill you slowly or you'll have to spend 10 minutes kiting the level 1 boss: Yes, kiting.

This is simply the worst platformer on Earth, and probably one of the worst top 5 games on Steam. This is not a subjective review. This game is against every design concept of common sense or average IQ. Buy it, and you'll regret it. It's sad that a human being responsible for this atrocity walks the Earth introducing himself to people as a developer.



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