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About This Game



Title: Super Phantom Cat
Genre: Action, Adventure, Casual, Indie, RPG
Developer:
Veewo Games
Publisher:
WhiteLakeStudio
Franchise:
WhiteLake Studio
Release Date: 7 Mar, 201


Minimum:

  • OS: Windows 7+
  • Processor: AMD Athlon X4 5350, Intel Core i3-2100T or equivalent
  • Memory: 4 GB


    English,French,Italian,German,Russian,Japanese,Simplified Chinese,Traditional Chinese,Portuguese,Korean



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    This is a squishably-adorable cat-themed casual side scroller, fun for all ages. I enjoy it, my kid loves it, and it was cheap on sale.


    Introducing the Mastery Levels System : Misthios, rejoice! We heard your Ability Point woes, and we have an answer to them. We're excited to introduce the Mastery Levels System the best way to upgrade your character later in the game. This new system will be included in the upcoming game update (1.1.1) this week. Let's dive into it, shall we? Become the Best Misthios in Greece The Mastery Levels System is a new way to upgrade your character once you reach Level 50. You have the choice to spend your Ability Points in the new Mastery Levels that will help you sharpen your Hunter, Warrior, and Assassin Abilities even further by increasing their stats. The Choice Is Yours For each Ability Tree, you can improve your damage, resistance, health, armor, adrenaline, and much more. These passive bonuses stack on top of your character build, as well as your weapons and gear. GENERAL FAQS How many Mastery Levels are there in total, and how much does it cost? There are 72 Mastery Levels to choose from, and each Mastery Level can be upgraded 20 times. Each upgrade costs 1 Ability Point. So, for example, the Mastery for Damage with Overpower Abilities starts at +1%, and can go up to +10% after spending all 20 Ability Points for it. Does it upgrade existing engravings or work separately? While the Master Levels don't upgrade engravings directly, they work together to make you even more powerful. Can you reset the Mastery Levels? Yes, and you can reset them independently from your Abilities for a handful of drachmae.. Assassin's Creed Odyssey - 1.0.7 Patch Notes : Hey everyone, We will be deploying Patch 1.0.7 on Xbox One, PS4 and PC tomorrow, November 15. Patch Size: 2.2GB Check out the most notable changes with Patch 1.0.7 below. Warning: Please note that these release notes contain major story spoilers. SUMMARY Increased Level Cap from 50 to 70. Improved Photo Mode functionality (more details below). Added Detailed Mercenary Benefits page to the game. Improved Smart Loot System it will now reward more gear of preferred playstyle. Added an option to the game to toggle XP and drachmae boosts on/off in the inventory. Addressed an issue that could prevent Mercenary Live Events from appearing. Addressed various issues that prevented quests from completing including Home Sweet Home, Perikles Symposium, and Mothers Prayers. Clothes Physics are not capped to 30FPS anymore but scale with selected graphics settings. NEW CONTENT Added support for the second Lost Tale of Greece A Divine Intervention. The quest Test of Judgment will be available in-game upon installing version 1.0.7. Available from Episode 5. Located in Korinth, the quest will be added to the quest log once the quest giver was found. FEATURES & IMPROVEMENTS [/size] NEW! Visual Customization System Added a Visual Customization System page to the inventory. This lets you change the visual appearance of gear items while keeping their original stats. Check out our latest article for more details [assassinscreed.ubisoft.com] on Transmog. NEW! Detailed Mercenary Benefits page You can now access the Detailed Mercenary Benefits page from the Mercenary menu. The Detailed Mercenary Benefits page will showcase all Tier Benefits and their statuses (unlocked/not unlocked). NEW! Level Cap Increase to 70 If you were Level 50 already, XP gained prior to this increase will automatically be transferred into ability points. XP gained prior the patch will not increase the Level. Photo Mode Improvements Added a Contrast option, more grid types, and an option to hide headgear to the game. Added Fog and Bloom options Tilt angle increased from 45 to 90. Improved auto-focus functionality. Improved display of liked photos on the world map. Added a Preview button to immediately hide the UI. Pressing any button when the UI is hidden will now bring the UI back automatically. Miscellaneous: Discounts from Mercenary Tier benefits will now be displayed at the Blacksmith. Added support for future Live encounters. Added an option to the game to toggle XP and drachmae boosts on/off in the inventory. Improved hitboxes of legendary animals. Added some more NPCs to various NPC stations (marketplaces, tanning spots, etc.). Added achievement/trophy for Divine Intervention to the game. BALANCING Improved Smart Loot System It will now reward more gear of the preferred playstyle. FIXES Gameplay Addressed several issues that prevented players who are meditating from calling Phobos or summoning the Adrestia. Players will no longer receive kill rewards when an animal is untamed due to environmental influences. Addressed an issue with Horse Follow Road that could send players to an active quest marker rather than to the selected custom marker destination. Addressed an issue with the Call to Arms ability that led an unexpected lieutenant to come for help. Addressed various issues that caused the player to get stuck in objects or fall through the map. World Addressed various issues with the placement of multiple objects, including Orichalcum across Greece. Addressed an issue where Sargon Oikos of the Olympians could sometimes be MIA. In Nisyros and on Melos Island, players will now incur damage from black lava, as intended. Quest Addressed various issues that prevented the following quests from completing: And The Streets Run Red Minotour De Force Home Sweet Home Mothers Prayers Perikles Symposium Clothes Make The Daughter We Will Rise Sparring with Roxana A Venomous Encounter (didnt appear on the map) Addressed an issue in Stairway to Olympus that could cause the game to freeze temporarily when opening the door. Addressed an issue in Witness Him that caused Alkibiades to moonwalk in the background of a cutscene. Beat it, Alki! The Family Ties quest will now appear properly when conditions are met. The carpet will no longer be magically floating in Sharp Tongue. Addressed an issue in Ashes to Ashes that caused the player to be teleported to Andros unintentionally. Players will no longer be able to equip gear during the fight in Pankration. Addressed an issue in Escort Service that could cause the quest to skip the boarding scenario. Addressed an issue that caused players to desynchronize when using Falx of Olympos in the Battle of Pylos. Addressed an issue that allowed Destroy War Supplies for Faction X in Region Y type of quests to be completed in any nation of the required faction, rather than in the quest-specific nation. Addressed an issue in Were Treasure Hunters that could lead Obelias ship to leave the action area. Elpenors gear will now be looted automatically after killing him. Addressed an issue in Consulting a Ghost that caused the quest objective Find and interrogate the Oracle to disappear from the quest log after being desynchronized. Addressed an issue in A Lifes Dedication that prevented the player from talking to Eppie after investigating the tomb. During Sacred Favors, the Trojan Horse will now be visible. The Plague will now cover all of Kephallonia when conditions are met. After completing Atlantis Destroyed, Pythagoras will no longer be found with the Staff in Atlantis. Graphics and Animations, Audio Addressed various weather, lighting, and terrain texture issues. Addressed various animation issues with the character, NPCs, Mythical Creatures, and animals. Addressed various gear clipping or texture issues for character and NPCs. Addressed an issue that caused silo explosions not to be heard when not in the field of view of the player. [PC] Addressed an issue causing lower-level details on Ultra High Shadows than intended. User Interface, Menu, and Subtitles Addressed a variety of general UI/HUD display issues. Addressed various subtitle sync and localization errors. Corrected some bounty display inconsistencies between sponsors vs. bounty display on the map. The -1 Adrenaline Cost for Overpower Abilities engraving will now remain active after loading screens. Addressed an issue where Damage weapontype engravings are not multiplied when applied to multiple items. Removed a spoiler from the description of the Cult crew theme. [PC] Addressed an issue with the Customize Controls menu where players could assign mouse and keyboard keys while using a controller as their input device. [PC] Pressing back with the mouse on the Cultist screen will no longer exit the menu. [PC] Addressed various issues with the Performance Analyzer VRAM meter. Character and AI Addressed an issue causing abilities to be ignored by NPCs lighting braziers. NPCs or animals will no longer set the player on fire. Mans not hot. NPCs will no longer attack when players fight animals with a bow. Leader and their bodyguards will no longer attack the player when theyre in the quest board or blacksmith menu.. Assassin's Creed Odyssey - 1.0.6 Patch Notes : Hey everyone, Patch 1.0.6 was deployed yesterday. Patch Size PC: 3.6 GB Check out the most notable changes with Patch 1.0.6 below. Warning: Please note that this article contains major story spoilers. SUMMARY Added the first story of The Lost Tales of Greece to the game. Added a feature to the game to auto-craft normal arrows when enough resources are available. Added controller customization options to the game. You can now access the Detailed Characters Statistics from the inventory. Improved Mercenary menu to properly show the unlocked ranks and associated rewards. The economic advantages earned with Mercenary Tiers was increased. The costs to upgrade Gear items has been decreased. Addressed an issue that prevented the Evie and Bayek Lieutenants to be available in the game. Addressed several issues with Orichalcum Ore either being misplaced or not lootable. NEW CONTENT The first story of The Lost Tales of Greece was added to the game. Explore the Elis region to discover "The Show Must Go On" questline Recommended Level: 34 Accessible to players who reached Episode 5 FEATURES & IMPROVEMENTS Regular Arrows Auto-Crafting You can now select the Arrow Auto-Crafting option for Normal arrows in your arrow quiver slot in the inventory. When activated, arrows will be crafted automatically when the player fires them all, if the player has sufficient resources available. This option can be toggled on/off at any time. Detailed Characters Statistics You can now access the Detailed Statistics page from the inventory menu (L3). The Detailed Statistics page shows advanced statistics (Main Attributes, Damage, Modifiers, Active legendary perks) to help you optimize your character. Improvement of the Mercenary Menu Unlocked ranks and associated Tier rewards are now properly showcased in the Mercenary menu. Miscellaneous Added controller customization options to the game HERE [assassinscreed.ubisoft.com] Changed successful Naval Boarding actions to immediately loot the reward resources rather than creating floating loot that must be picked up. The Quest and Region levels will now be consistent in the Pephka region. Added a horse sound when equipping horse skins. Added support for upcoming Epic Encounters. BALANCING The economic advantages earned with the Mercenary Tiers rewards has been increased from 20% to 50%. The costs to upgrade gear has been decreased. Gameplay Addressed an issue that prevented the Evie and Bayek Lieutenants from being available in the game. Addressed several issues with Orichalcum Ore either being misplaced or unlootable. Addressed an issue with the Kalydonian Boar that could cause arrows not to deal them any damage. Addressed an issue preventing players from using arrows or javelins after fully upgrading Arrow Volleys and Javelin Throws. Addressed an issue that could prevent the torch from being thrown when releasing the key too early. Addressed an issue that caused the player to get fall damage when jumping with Pegasos from a certain height. Addressed several camera issues. Addressed an issue that caused recruited mercenaries to remain in the Mercenary menu. Addressed an issue causing players to take damage from Skoura's Shoulder Slam when too far away. Addressed an instance preventing players from parrying. Addressed an issue when slowly aiming with aim assist. Quest Addressed an issue preventing players from seeing their Odyssey quest in the Quest Log after talking to Herodotos in the Serpent's Lair quest. Quest rewards for Legendary Rank will no longer be Common Rank items, as intended. Addressed an issue during the Prince of Persia quest that could prevent players from completing it. Addressed an issue with the So it Begins quest that prevented players to progress past it when they didn't collect the introduction gear. Addressed an issue during the A Pirate Life quest preventing Tekton from being dismissed. Addressed an issue during The Conquerer, preventing players from making a choice for Nikolaos. Addressed an issue preventing players from confirming Zoisme's death. Addressed an issue preventing players from looting Sopisatros for the quest item in the To Kill or not to Kill quest. Addressed an issue during The Conqueror, where Stentor reappears kneeling after having him defeated under certain circumstances. During the All Bonds Will Break quest, the helper will now be up-to-date if the conditions have already been met. Addressed an issue causing the The Missing Map quest to auto-complete after finishing One Man Army. Addressed an issue where players who recruited Odessa could not finish the A Family Ordeal quest. Addressed an issue during The Contender, causing courageous NPCs to join the conflict in Pankration. Addressed an issue during The Conqueror quest, rewarding players with the Sage Letter to Kallias after killing Stentor. Performance & Stability Addressed an issue that caused Athenss architecture to load slowly. Addressed various weather and water textures and display issues. The game will no longer freeze when equipping the Chest Plate or Greaves of the Underworld and entering different menu tabs. [PC] Addressed an issue that prevented the benchmark tool to collect data when Windows 7 is being used. Graphics & Animation Addressed various clipping issues with weapons and clothing. Addressed various world object graphic and animation anomalies. Addressed various issues with world lighting. Characters & AI Addressed various player and NPC animations. Addressed multiple instances where NPCs were apathetic, instead of participating in the fight. Addressed an issue after luring an Alpha animal outside of the cave and taming it, causing the location to remain incomplete. If Alpha animals are knocked out before being killed, they will now drop loot as intended. Mercenary Ashen Wake, will now shoot fire arrows with Hades Bow. User Interface, Menus & Subtitles Addressed various text display issues. Addressed various subtitle sync and displays. Addressed various cinematic and transition issues. Addressed multiple engraving text and icon issues. Addressed a variety of UI/HUD display issues. Addressed an issue that could prevent the voice-over from playing during one of the Leonidas cinematics. Addressed an issue where the "Get out of conflict to interact" message remains on the screen. A red filter will no longer be visible on the Pause menu when taking damage. The Purchased Maps filter will now appear on the World Map.. Assassin's Creed Odyssey - Global Launch Release Schedule : Check out the Global Launch Release Schedule for Standard & Deluxe Editions.. Assassin's Creed Odyssey - Play Early Release Schedule : Check out the "Play Early" Release Schedule for Gold & Ultimate editions.. [SPOILERS] Legacy of the First Blade DLC 1.2 - Production Update : Hey everyone, After hearing player feedback and discussing within the development team we are making changes to a cutscene and some dialogue in Shadow Heritage to better reflect the nature of the relationship for players selecting a non-romantic storyline. These changes, along with renaming a trophy/achievement, are being made now and will be implemented in an upcoming patch. Weve also been carefully looking at the next episode, Bloodline, to ensure the paths that players experience mirror the choices they make in game.. Accessibility in Assassin's Creed Odyssey : Accessibility for our players has always been an important topic for Assassin's Creed. To shed some light on how this issue impacts players' gaming experience, we sat down with Associate Presentation Director Jonathan Bdard, who acted as a UX and accessibility advocate on Assassin's Creed Odyssey. He gives us some insight into how Ubisoft is taking the lead in bringing accessibility to gaming. Can you tell us more about accessibility in video games? JB: Accessibility is all about inclusion and permitting more players to enjoy our games. Typically, it is associated with disabled gamers who live with a form of handicap that prevents them from playing our games as they were designed. Players with either sensory, motor, or cognitive impairments can be partially or even completely locked out of our games, for reasons that can sometimes be easily prevented. Generally speaking, we need to better recognize when and how we are excluding people by putting up barriers. It is usually not even intentional. Do not think of inclusivity as making the game less by diluting the experience, but more about making it more. More accessible, more inclusive, more personal. In that sense, listening to the community and asking them what they want and how they want to play your game is key to our initiatives. I think inclusive design is an industry effort and should be agnostic of a business or corporate angle we can help each other and learn from each other. For instance, we are very inspired by the work of our peers out there. Sony does tremendous work with the franchises it works on and keeps building up very inclusive games. Microsoft also goes a long way with its outstanding work on advocating inclusivity, as well as providing new and innovative ways to use existing and new hardware. What is Ubisoft's stance on accessibility? JB: On the accessibility topic, as a company, we aim at empowering people with better inclusion for not only disabled gamers, but all gamers. It transcends disabilities. Accessibility features often lead to more comfort and more agency in the way you want to play, for everyone. At the heart of our initiative on accessibility lies two key angles: knowledge-sharing and a growing proximity to our players. Ubisoft has built and continues to build a company culture of sharing intelligence. Capitalizing on our mutual findings is key and takes advantage of Ubisoft's large network of studios and projects portfolio. The various communities of experts contribute their findings and ask opinions of others on the challenges they face. The second angle is about including our players in the creation process. Ubisoft has invested heavily into user research and also believes in having a strong connection with our player communities. This gives us a rare and valuable insight into several types of player experiences. We must never assume that we know everything our gamers want. They know better and are willing to share. While we can't make everything every time, we can raise awareness and keep building for the future, one step at a time. It is important to understand that oftentimes, adding inclusive features doesn't have to take away anything from non-disabled gamers, so in the end, everybody benefits. Can you tell us about some of the improvements that have been made from Assassin's Creed Origins to Assassin's Creed Odyssey? JB: In the case of Assassin's Creed Odyssey, we had the chance to build on the successes of Assassin's Creed Origins. We went to great lengths to ensure that Assassin's Creed Origins' accessibility options found their way over to our game, and some of them are now improved or complemented by new additions. An example would be the HUD presets we added more granularity to give more flexibility in how you can experience the game. Subtitles, which were praised by the accessibility community, also got some love in the form of an option to modify their size, adapting them to individual needs. In terms of additions, we already announced plans to support the game after launch with more content, but we also have some features aimed at improving comfort for everyone, like options to customize gamepads, for instance. JB: One important option for a lot of our players is the ability to customize their inputs for the game. Typically, we have this option available for PC gamers, on keyboard and mouse. This time around, we extended the scope of this effort to include more players than ever before, so we had to take our time to do it properly. In fact, in the next update for the game, we will not only allow controller customization for PC users, as Assassin's Creed Origins did, but with the help from our friends in Kiev, we make it available for console players as well! This is not something I've seen before to that extent, so I am very excited to bring this to our players. This should allow them to make their experience even more personal in the way they want to play. How will Ubisoft continue to improve accessibility in our games? JB: I am very confident of where we are headed for accessibility, as we are creating more opportunities than ever before to assemble company experts in UR, UX, and accessibility, for instance. Those moments make it so much easier to learn of others' successes and findings to bring them home. We also make sure to invest in people, to prepare the next generation of developers, so that they learn from the best, to become better. This ensures that we keep on building a strong community of experts, dedicated to bettering inclusive design in its various forms. We are including intentions for accessibility earlier and earlier in our creative processes, making it easier to accommodate and plan the future of inclusivity at Ubisoft. For more information about accessibility in Assassin's Creed games, visit Ubisoft News [news.ubisoft.com] .. Assassin's Creed Odyssey - Patch Notes 1.1.0 + 1.1.1 : Hey everyone, Patch 1.1.1 is LIVE [Nov 29]! Patch Size: 2.3Gb Check out the most notable changes with Patch 1.1.1 below. Patch 1.1.1 Addressed an issue that prevented Tier 6&7 Burning and Poison Damage perks to work properly Addressed various texture issues with robes on multiple characters. Patch 1.1.0 Check out the most notable changes with Patch 1.1.0 below. Warning: Please note that these release notes contain major story spoilers. SUMMARY Added support for the 1[SUP]st[/sup] Episode of the Legacy of the First Blade DLC and the third instalment in the Lost Tales of Greece. Added Mastery Level system to the game. Added fast travel points to Mythical Creatures. Added an option to dismantle items directly at Blacksmiths. Wearing the full set of a Legendary Armor now gives more powerful bonus than the version available for engraving. Addressed a display issue that caused Stats upgrades to appear downgraded after Level 50. The Child of Poseidon achievement/trophy will now unlock when conditions are met. [PS4] Addressed an issue that caused screenshots taken to appear black in the Capture Gallery. [PC] Added an option that allows players to set walking speed. CONTENT Added support for the first Episode of the Legacy of the First Blade DLC, Hunted , to the game. Will release on December 4 Trailer: Added the third instalment in the Lost Tales of Greece, The Image of Faith , to the game. Will release in December Available after reaching Episode 5 Quest will appear in the quest log after having met the quest giver in Elis Look for a blue quest giver icon FEATURES & IMPROVEMENTS NEW! Added Mastery Level System to the game Mastery Level increase specific statistics attached to the Assassin, Hunter, and Warrior ability trees and uses ability points to upgrade bonuses. The Mastery level Menu becomes available when reaching Level 50 NEW! Added fast travel points to Mythical Creatures NEW! Added an option to the game to dismantle items directly at the Blacksmith. Miscellaneous: Added a tip to the game on how to quickly source Olive wood. The amount of crafting material being bought can now be increased significantly faster Added more NPCs to the Skyros market. Players can now circulate between Quest filters with LT/RT [PC] Added an option that allows players to set walking speed. [PC] Improved HDR functionality on PC. BALANCING Wearing the full set of a Legendary Armor now gives more powerful bonus than the version available for engraving. Fixed Burning Rate formula when too many bonuses were applied Gameplay Addressed an issue during the Medusa boss fight that could sometimes reset the quest causing the player to start the quest from the beginning. Addressed an issue that prevented the player from performing attacks underwater when equipping a weapon that allows breathing underwater while the air bar is red. Addressed an issue where Intoxicated Damage or Weakening perk were applied to the player rather than to enemies. World Addressed various issues with floating or misplaced objects across Greece. Addressed various issues that caused the player to fall through the map or get stuck. Addressed an issue during the final Arena encounter where the enemy could deal damage even though the player is out of reach of the weapon. Addressed an issue that prevented Weekly Contracts from appearing. Addressed an issue where live encounters wouldn't reappear after losing connection. Quest Addressed an issue in Gluten Free where Lagos's son could pop up in dialogues when released before triggering the cut-scene. Addressed an issue in A Mother's Prayer that prevented the player from completing the quest. Addressed an issue in To Find a Girl where Thugs would chicken out of combat if their leader is knocked out in front of them. Addressed an issue in Barnabas Abroad that could prevent the quest from being completed. Addressed an issue in The Final Push that could cause the quests objective to disappear. Addressed an issue in Pirate Hospitality that prevented the quest objective to update. Addressed an issue in Unified Front where Euneas would sail away from the naval battle instead of helping the player. Addressed various issues in the Divine Intervention questline that could prevent the quest from being completed. Addressed an issue in Follow That Boat where Kleio could spawn underwater if the player cleaves the ship during the follow Erina objective. Addressed an issue in Breaking Bread where the recommended Quest level differs from the actual level of enemy NPCs in the Fort of Arkas. Addressed an issue in A Bloody Feast where the player could maintain a full bounty bar under certain circumstances. Removed a dramatic black fade from a cut-scene in Athlete. Character and AI Addressed an issue where wolves or dogs would drown when kicked in the water by the player. *tries not to judge* Addressed an issue with enemy NPCs who would have a hard time catching up while chasing the misthios. Addressed an issue where Mercenaries would sometimes stop chasing the player. Addressed an issue that caused Mercenaries & Fort Leaders to not deal the intended Basic Attack damage. Addressed an issue where enemies lighting up braziers continue doing so while being hit by the player. Addressed an issue where the Cretan bull stops attacking when the player stands VERY close to the bull's face. Photo Mode Addressed an issue in Photo Mode where the reset button in Composition Mode would reset photo settings. Improved auto-focus functionality in Photo Mode. When opening Photo Mode it will now auto-focus the player if in view. Improved camera functionality in Photo Mode. The more zoomed in, the slower the camera. Addressed an issue that prevented the player from using the Photo Mode properly when activating while in Predator shot. Addressed an issue that allowed the players to cycle through pre-sets in Preview Mode Naval Conquest Battles no longer scale with the players level but stay on the regions level. The inventory ship model will no longer vanish when equipping different ship designs. Addressed an issue that caused an incorrect background color to be displayed for Legendary Lieutenants. Addressed an issue that prevented the player to dismiss Tekton as Lieutenant. Go home Tekton, youre drunk. Addressed an issue where the thumbnail image of Epic Ship rewards didnt match the actual look. Addressed an issue where the custom marker would fall underwater when the player marks any location on the open sea. Addressed an issue that caused Sea Shanties to stop playing when switching between stop and resume actions multiple times. // indecisive much?? Performance and Stability Optimized game performance and stability. Addressed various issues that caused the player to temporarily freeze. Graphics, Animations & Audio Addressed various lighting issues. Addressed various camera issues. Cam.exe stopped working. Addressed various sound issues. Addressed various animation issues with NPC and player character. Addressed various animation issues with the Cyclops. Addressed an issue with Steropes who would slide around in opening roar animation. They see me rollin' Addressed an issue with Ikaros who would harass enemies through buildings. User Interface, Menu, and Subtitles Addressed various UI/HUD display issues. Addressed various dialog mismatches. Addressed a display issue that caused Stats upgrades to appear downgraded after Level 50. Addressed an issue that allowed the player to open the Detailed Mercenary Benefits page from the Detailed Mercenary view. Addressed an issue with perks above Tier 5 that wouldn't be displayed properly in the Detailed Character Stats page. Addressed an issue where weapons bought from the In-Game Store didn't show up in the inventory tab.. Assassin's Creed Odyssey Assassin's Creed Odyssey - 1.3.0 Patch Notes : Hey everyone, Patch 1.3.0 is now available! Patch Size: PC: 6.2GB Check out the most notable changes with 1.3.0 below. CONTENT Episode 2 Torments of Hades The Fate of Atlantis Added in-game support for Torments of Hades Lost Tales of Greece Added in-game support for upcoming Lost Tales of Greece FEATURES AND IMPROVEMENTS Balancing Upped Ikaros's attack damage. You Are A Bird, Be A Bird Mercenaries will now carry different amounts of iron and gems to be looted. It's not equal work, equal pay in ancient Greece, Misthios! Addressed an issue causing enemy fire attack damage to be too high. Enemy archers no longer have the ability to apply players Critical Chance and Critical Damage stats engravings to themselves. No getting owned by archers any more. Reduced the weekly contract objectives to make them simpler and faster to complete. Aligned sell price of "The Fate of Atlantis" weapons with main game weapons. Miscellaneous Ainigmata Ostraka now indicate if they're from Greece or other realms. Added a visual hint for items currently assigned to another loadout. Unique Legendary Lieutenants will now scale up with players. BUG FIXES DLC The Fate of Atlantis Addressed an issue in The Keeper and Kyros that prevented players from completing the quest. Addressed an issue keeping Kyros from walking to the next quest objective. When playing the "The Fate of Atlantis" DLC, Wardens will no longer be classed as archers during gameplay or challenges. ISU NPC stats will be appropriate according to elite status. Addressed an issue in The Beacons Are Lit causing the device to fall through the map when thrown at the door. Kolossus will no longer receive damage from torches. Addressed an issue with regards to "The Conqueror" achievement that prevented some players from unlocking it. The "No Good Deed" quest will now appear after completing "The Beacons Are Lit." DLC Legacy of the First Blade Gaspar the Gatekeeper, true to his name, will now attack when approached in the Terror Gorge Poi. Addressed an issue in Protector Of Persia that prevented players from completing the quest. Lost Tales of Greece Leda has been found safe and secure in the cave during "Daddy's Home." The Hero Sword reward will now be given to players after completing Daddy's Home. Addressed an issue in Daughters of Lalaia that prevented players from progressing this Lost Tale of Greece. Addressed an issue that caused Heir Of Memories to wrongly appear in Argolis at the start of the quest. New Game+ Addressed an issue in New Game+ that caused all map progress to be carried over unintentionally. Players will now be able to acquire the artefact after killing Medusa with NG+. After killing the Cyclops in Stairway to Olympus with an NG+, the cutscene will now play as intended. Addressed an issue in NG+, preventing players from completing "Test of Judgement." Addressed an issue during Battle Of 300 in NG+, causing Leonidas to have more than four adrenaline bars if the spear was previously upgraded. Addressed an issue where the Mercenary tier 5 benefit wasn't kept in New Game+. Addressed an issue in NG+, preventing players from completing Monger Down. Hard Mode encounters in the Arena with NG+ will now drop the Arena Fighter's Set items. After completing Ancient Revelations in NG+, players will no longer obtain a duplicate reward. Main Game Gameplay Addressed several issues preventing players from completing Ainigmata Ostraka. Addressed an issue causing players to spawn under the map when traveling to Lokris Overwatch viewpoint. Bandits and Followers of Ares have finally agreed on a contract to try and take over the Obsidian Islands. Daughters of Artemis contracts will spawn in regions where targets are available. Sleeping NPCs killed next to their friends will no longer raise bounties. Small boat sails will remain intact after reaching level 90. Addressed an issue preventing players from meditating or summoning the Adrestia. Not under the boat, Machaon will be ferried to the underworld properly after players confirm his kill. Addressed an issue preventing players from confirming kill on the Swordfish & Brison. Addressed an issue causing the Phalanx Spear to deal less damage than stated on the weapon card. Addressed an issue preventing the Conquest battle heroes from spawning as expected. World Addressed an issue causing mercenaries to be seen in Modern Day. The Tomb of Agamemnon is now off limit for wolves in Modern Day. Quest Addressed an issue in The Favor that prevented players from completing the quest. Addressed an issue preventing players from interacting with the captain in "Test of Character." Addressed an issue preventing players from fighting the immortals after dying. Addressed an issue in The Grand Minotour that prevented players from completing the quest. Addressed an issue in By The Fates where the handmaiden could be stuck in a follow objective. Addressed an issue in A God Among Men that prevented players from completing the quest. After interacting with the door during "Meet Myrrine," the cinematic will now trigger as intended. Players will now be able to complete the "Unlucky Bandits" on Hephaistos Islands. If left alive during A Fight With Talos, Talos will now remain armed. Addressed an issue causing the shark to spawn underground where the glittery pendant is placed in Safe Passage. In Stranger Tides, ambushing riders will enter combat and react to players as intended. Addressed an issue in Shark The Vagrant that prevented players from completing the quest. Addressed an issue preventing players from completing "Follow that Boat." Addressed an issue causing NPCs to get stuck, preventing the completion of "The Taxman Cometh." Addressed an issue preventing players from completing "Test of Faith." Faith is now given to you, misthios! Addressed an issue preventing players from completing "Let my Patients Go." Addressed an issue during "Conquest" when trying to defeat Stentor, causing players to get stuck in battle. Addressed an issue causing Kleio's quest to disappear. In A Venomous Encounter, the NPC will now be stationed at the checkpoint "Report to Metiochos." Addressed an issue preventing players from completing "To Kill or Not to Kill." Phidas's mortality will no longer prevent players from completing "Escape from Athens." Addressed an issue preventing players from completing Prince of Persia (The Blind King). Brasidas has been ordered to leave the Leader House so players can complete We Will Rise. Bandits have found their ship, which was lost at sea, to join the fight during Mysterious Malady. Addressed an issue in The Handmaiden's Story that prevented players from completing the quest. Addressed an issue in Perikles's Symposium that prevented players from completing the quest. Addressed an issue preventing some players from starting "A God Among Men." Addressed an issue with By The Fates where the quest reward wasn't given to players. Diona will follow players in the "I, Diona" quest. Addressed an issue causing Polyphemos to remain stationary after players are attacking during "To Be Nobody." Addressed an issue causing Herodotos to go missing during Perikles's Symposium. Addressed an issue preventing players from completing "Remnant of the Ancients." Addressed an issue during Atlantis Destroyed causing Barnabas to die after the cutscene. Although Herodotos loves recording history, he'll no longer follow players throughout Greece during "Family Values." Addressed an issue preventing players from interacting with the captain in the "Evening the Odds" quest. After spending his living years working for the Order, Kleon has decided to relax on the beach in the Underworld, not ancient Greece. Rebalanced the bow drop rate vs other weapons. Addressed an issue during The Dunce Conundrum preventing players from obtaining Zeno's Paradox. Phidias the one and only will be shown during Back to Atlantis. Addressed an issue preventing players from completing "Myths and Minotaurs." Ad


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