Title: Super Phantom Cat
Genre: Action, Adventure, Casual, Indie, RPG
Release Date: 7 Mar, 201
English,French,Italian,German,Russian,Japanese,Simplified Chinese,Traditional Chinese,Portuguese,Korean
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This is a squishably-adorable cat-themed casual side scroller, fun for all ages. I enjoy it, my kid loves it, and it was cheap on sale.
Introducing the Mastery Levels System : Misthios, rejoice! We heard your Ability Point woes, and we have an answer to them. We're excited to introduce the Mastery Levels System the best way to upgrade your character later in the game. This new system will be included in the upcoming game update (1.1.1) this week. Let's dive into it, shall we? Become the Best Misthios in Greece The Mastery Levels System is a new way to upgrade your character once you reach Level 50. You have the choice to spend your Ability Points in the new Mastery Levels that will help you sharpen your Hunter, Warrior, and Assassin Abilities even further by increasing their stats. The Choice Is Yours For each Ability Tree, you can improve your damage, resistance, health, armor, adrenaline, and much more. These passive bonuses stack on top of your character build, as well as your weapons and gear. GENERAL FAQS How many Mastery Levels are there in total, and how much does it cost? There are 72 Mastery Levels to choose from, and each Mastery Level can be upgraded 20 times. Each upgrade costs 1 Ability Point. So, for example, the Mastery for Damage with Overpower Abilities starts at +1%, and can go up to +10% after spending all 20 Ability Points for it. Does it upgrade existing engravings or work separately? While the Master Levels don't upgrade engravings directly, they work together to make you even more powerful. Can you reset the Mastery Levels? Yes, and you can reset them independently from your Abilities for a handful of drachmae.. Assassin's Creed Odyssey - 1.0.7 Patch Notes : Hey everyone, We will be deploying Patch 1.0.7 on Xbox One, PS4 and PC tomorrow, November 15. Patch Size: 2.2GB Check out the most notable changes with Patch 1.0.7 below. Warning: Please note that these release notes contain major story spoilers. SUMMARY Increased Level Cap from 50 to 70. Improved Photo Mode functionality (more details below). Added Detailed Mercenary Benefits page to the game. Improved Smart Loot System it will now reward more gear of preferred playstyle. Added an option to the game to toggle XP and drachmae boosts on/off in the inventory. Addressed an issue that could prevent Mercenary Live Events from appearing. Addressed various issues that prevented quests from completing including Home Sweet Home, Perikles Symposium, and Mothers Prayers. Clothes Physics are not capped to 30FPS anymore but scale with selected graphics settings. NEW CONTENT Added support for the second Lost Tale of Greece A Divine Intervention. The quest Test of Judgment will be available in-game upon installing version 1.0.7. Available from Episode 5. Located in Korinth, the quest will be added to the quest log once the quest giver was found. FEATURES & IMPROVEMENTS [/size] NEW! Visual Customization System Added a Visual Customization System page to the inventory. This lets you change the visual appearance of gear items while keeping their original stats. Check out our latest article for more details [assassinscreed.ubisoft.com] on Transmog. NEW! Detailed Mercenary Benefits page You can now access the Detailed Mercenary Benefits page from the Mercenary menu. The Detailed Mercenary Benefits page will showcase all Tier Benefits and their statuses (unlocked/not unlocked). NEW! Level Cap Increase to 70 If you were Level 50 already, XP gained prior to this increase will automatically be transferred into ability points. XP gained prior the patch will not increase the Level. Photo Mode Improvements Added a Contrast option, more grid types, and an option to hide headgear to the game. Added Fog and Bloom options Tilt angle increased from 45 to 90. Improved auto-focus functionality. Improved display of liked photos on the world map. Added a Preview button to immediately hide the UI. Pressing any button when the UI is hidden will now bring the UI back automatically. Miscellaneous: Discounts from Mercenary Tier benefits will now be displayed at the Blacksmith. Added support for future Live encounters. Added an option to the game to toggle XP and drachmae boosts on/off in the inventory. Improved hitboxes of legendary animals. Added some more NPCs to various NPC stations (marketplaces, tanning spots, etc.). Added achievement/trophy for Divine Intervention to the game. BALANCING Improved Smart Loot System It will now reward more gear of the preferred playstyle. FIXES Gameplay Addressed several issues that prevented players who are meditating from calling Phobos or summoning the Adrestia. Players will no longer receive kill rewards when an animal is untamed due to environmental influences. Addressed an issue with Horse Follow Road that could send players to an active quest marker rather than to the selected custom marker destination. Addressed an issue with the Call to Arms ability that led an unexpected lieutenant to come for help. Addressed various issues that caused the player to get stuck in objects or fall through the map. World Addressed various issues with the placement of multiple objects, including Orichalcum across Greece. Addressed an issue where Sargon Oikos of the Olympians could sometimes be MIA. In Nisyros and on Melos Island, players will now incur damage from black lava, as intended. Quest Addressed various issues that prevented the following quests from completing: And The Streets Run Red Minotour De Force Home Sweet Home Mothers Prayers Perikles Symposium Clothes Make The Daughter We Will Rise Sparring with Roxana A Venomous Encounter (didnt appear on the map) Addressed an issue in Stairway to Olympus that could cause the game to freeze temporarily when opening the door. Addressed an issue in Witness Him that caused Alkibiades to moonwalk in the background of a cutscene. Beat it, Alki! The Family Ties quest will now appear properly when conditions are met. The carpet will no longer be magically floating in Sharp Tongue. Addressed an issue in Ashes to Ashes that caused the player to be teleported to Andros unintentionally. Players will no longer be able to equip gear during the fight in Pankration. Addressed an issue in Escort Service that could cause the quest to skip the boarding scenario. Addressed an issue that caused players to desynchronize when using Falx of Olympos in the Battle of Pylos. Addressed an issue that allowed Destroy War Supplies for Faction X in Region Y type of quests to be completed in any nation of the required faction, rather than in the quest-specific nation. Addressed an issue in Were Treasure Hunters that could lead Obelias ship to leave the action area. Elpenors gear will now be looted automatically after killing him. Addressed an issue in Consulting a Ghost that caused the quest objective Find and interrogate the Oracle to disappear from the quest log after being desynchronized. Addressed an issue in A Lifes Dedication that prevented the player from talking to Eppie after investigating the tomb. During Sacred Favors, the Trojan Horse will now be visible. The Plague will now cover all of Kephallonia when conditions are met. After completing Atlantis Destroyed, Pythagoras will no longer be found with the Staff in Atlantis. Graphics and Animations, Audio Addressed various weather, lighting, and terrain texture issues. Addressed various animation issues with the character, NPCs, Mythical Creatures, and animals. Addressed various gear clipping or texture issues for character and NPCs. Addressed an issue that caused silo explosions not to be heard when not in the field of view of the player. [PC] Addressed an issue causing lower-level details on Ultra High Shadows than intended. User Interface, Menu, and Subtitles Addressed a variety of general UI/HUD display issues. Addressed various subtitle sync and localization errors. Corrected some bounty display inconsistencies between sponsors vs. bounty display on the map. The -1 Adrenaline Cost for Overpower Abilities engraving will now remain active after loading screens. Addressed an issue where Damage weapontype engravings are not multiplied when applied to multiple items. Removed a spoiler from the description of the Cult crew theme. [PC] Addressed an issue with the Customize Controls menu where players could assign mouse and keyboard keys while using a controller as their input device. [PC] Pressing back with the mouse on the Cultist screen will no longer exit the menu. [PC] Addressed various issues with the Performance Analyzer VRAM meter. Character and AI Addressed an issue causing abilities to be ignored by NPCs lighting braziers. NPCs or animals will no longer set the player on fire. Mans not hot. NPCs will no longer attack when players fight animals with a bow. Leader and their bodyguards will no longer attack the player when theyre in the quest board or blacksmith menu.. Assassin's Creed Odyssey - 1.0.6 Patch Notes : Hey everyone, Patch 1.0.6 was deployed yesterday. Patch Size PC: 3.6 GB Check out the most notable changes with Patch 1.0.6 below. Warning: Please note that this article contains major story spoilers. SUMMARY Added the first story of The Lost Tales of Greece to the game. Added a feature to the game to auto-craft normal arrows when enough resources are available. Added controller customization options to the game. You can now access the Detailed Characters Statistics from the inventory. Improved Mercenary menu to properly show the unlocked ranks and associated rewards. The economic advantages earned with Mercenary Tiers was increased. The costs to upgrade Gear items has been decreased. Addressed an issue that prevented the Evie and Bayek Lieutenants to be available in the game. Addressed several issues with Orichalcum Ore either being misplaced or not lootable. NEW CONTENT The first story of The Lost Tales of Greece was added to the game. Explore the Elis region to discover "The Show Must Go On" questline Recommended Level: 34 Accessible to players who reached Episode 5 FEATURES & IMPROVEMENTS Regular Arrows Auto-Crafting You can now select the Arrow Auto-Crafting option for Normal arrows in your arrow quiver slot in the inventory. When activated, arrows will be crafted automatically when the player fires them all, if the player has sufficient resources available. This option can be toggled on/off at any time. Detailed Characters Statistics You can now access the Detailed Statistics page from the inventory menu (L3). The Detailed Statistics page shows advanced statistics (Main Attributes, Damage, Modifiers, Active legendary perks) to help you optimize your character. Improvement of the Mercenary Menu Unlocked ranks and associated Tier rewards are now properly showcased in the Mercenary menu. Miscellaneous Added controller customization options to the game HERE [assassinscreed.ubisoft.com] Changed successful Naval Boarding actions to immediately loot the reward resources rather than creating floating loot that must be picked up. The Quest and Region levels will now be consistent in the Pephka region. Added a horse sound when equipping horse skins. Added support for upcoming Epic Encounters. BALANCING The economic advantages earned with the Mercenary Tiers rewards has been increased from 20% to 50%. The costs to upgrade gear has been decreased. Gameplay Addressed an issue that prevented the Evie and Bayek Lieutenants from being available in the game. Addressed several issues with Orichalcum Ore either being misplaced or unlootable. Addressed an issue with the Kalydonian Boar that could cause arrows not to deal them any damage. Addressed an issue preventing players from using arrows or javelins after fully upgrading Arrow Volleys and Javelin Throws. Addressed an issue that could prevent the torch from being thrown when releasing the key too early. Addressed an issue that caused the player to get fall damage when jumping with Pegasos from a certain height. Addressed several camera issues. Addressed an issue that caused recruited mercenaries to remain in the Mercenary menu. Addressed an issue causing players to take damage from Skoura's Shoulder Slam when too far away. Addressed an instance preventing players from parrying. Addressed an issue when slowly aiming with aim assist. Quest Addressed an issue preventing players from seeing their Odyssey quest in the Quest Log after talking to Herodotos in the Serpent's Lair quest. Quest rewards for Legendary Rank will no longer be Common Rank items, as intended. Addressed an issue during the Prince of Persia quest that could prevent players from completing it. Addressed an issue with the So it Begins quest that prevented players to progress past it when they didn't collect the introduction gear. Addressed an issue during the A Pirate Life quest preventing Tekton from being dismissed. Addressed an issue during The Conquerer, preventing players from making a choice for Nikolaos. Addressed an issue preventing players from confirming Zoisme's death. Addressed an issue preventing players from looting Sopisatros for the quest item in the To Kill or not to Kill quest. Addressed an issue during The Conqueror, where Stentor reappears kneeling after having him defeated under certain circumstances. During the All Bonds Will Break quest, the helper will now be up-to-date if the conditions have already been met. Addressed an issue causing the The Missing Map quest to auto-complete after finishing One Man Army. Addressed an issue where players who recruited Odessa could not finish the A Family Ordeal quest. Addressed an issue during The Contender, causing courageous NPCs to join the conflict in Pankration. Addressed an issue during The Conqueror quest, rewarding players with the Sage Letter to Kallias after killing Stentor. Performance & Stability Addressed an issue that caused Athenss architecture to load slowly. Addressed various weather and water textures and display issues. The game will no longer freeze when equipping the Chest Plate or Greaves of the Underworld and entering different menu tabs. [PC] Addressed an issue that prevented the benchmark tool to collect data when Windows 7 is being used. Graphics & Animation Addressed various clipping issues with weapons and clothing. Addressed various world object graphic and animation anomalies. Addressed various issues with world lighting. Characters & AI Addressed various player and NPC animations. Addressed multiple instances where NPCs were apathetic, instead of participating in the fight. Addressed an issue after luring an Alpha animal outside of the cave and taming it, causing the location to remain incomplete. If Alpha animals are knocked out before being killed, they will now drop loot as intended. Mercenary Ashen Wake, will now shoot fire arrows with Hades Bow. User Interface, Menus & Subtitles Addressed various text display issues. Addressed various subtitle sync and displays. Addressed various cinematic and transition issues. Addressed multiple engraving text and icon issues. Addressed a variety of UI/HUD display issues. Addressed an issue that could prevent the voice-over from playing during one of the Leonidas cinematics. Addressed an issue where the "Get out of conflict to interact" message remains on the screen. A red filter will no longer be visible on the Pause menu when taking damage. The Purchased Maps filter will now appear on the World Map.. Assassin's Creed Odyssey - Global Launch Release Schedule : Check out the Global Launch Release Schedule for Standard & Deluxe Editions.. Assassin's Creed Odyssey - Play Early Release Schedule : Check out the "Play Early" Release Schedule for Gold & Ultimate editions.. [SPOILERS] Legacy of the First Blade DLC 1.2 - Production Update : Hey everyone, After hearing player feedback and discussing within the development team we are making changes to a cutscene and some dialogue in Shadow Heritage to better reflect the nature of the relationship for players selecting a non-romantic storyline. These changes, along with renaming a trophy/achievement, are being made now and will be implemented in an upcoming patch. Weve also been carefully looking at the next episode, Bloodline, to ensure the paths that players experience mirror the choices they make in game.. Accessibility in Assassin's Creed Odyssey : Accessibility for our players has always been an important topic for Assassin's Creed. To shed some light on how this issue impacts players' gaming experience, we sat down with Associate Presentation Director Jonathan Bdard, who acted as a UX and accessibility advocate on Assassin's Creed Odyssey. He gives us some insight into how Ubisoft is taking the lead in bringing accessibility to gaming. Can you tell us more about accessibility in video games? JB: Accessibility is all about inclusion and permitting more players to enjoy our games. Typically, it is associated with disabled gamers who live with a form of handicap that prevents them from playing our games as they were designed. Players with either sensory, motor, or cognitive impairments can be partially or even completely locked out of our games, for reasons that can sometimes be easily prevented. Generally speaking, we need to better recognize when and how we are excluding people by putting up barriers. It is usually not even intentional. Do not think of inclusivity as making the game less by diluting the experience, but more about making it more. More accessible, more inclusive, more personal. In that sense, listening to the community and asking them what they want and how they want to play your game is key to our initiatives. I think inclusive design is an industry effort and should be agnostic of a business or corporate angle we can help each other and learn from each other. For instance, we are very inspired by the work of our peers out there. Sony does tremendous work with the franchises it works on and keeps building up very inclusive games. Microsoft also goes a long way with its outstanding work on advocating inclusivity, as well as providing new and innovative ways to use existing and new hardware. What is Ubisoft's stance on accessibility? JB: On the accessibility topic, as a company, we aim at empowering people with better inclusion for not only disabled gamers, but all gamers. It transcends disabilities. Accessibility features often lead to more comfort and more agency in the way you want to play, for everyone. At the heart of our initiative on accessibility lies two key angles: knowledge-sharing and a growing proximity to our players. Ubisoft has built and continues to build a company culture of sharing intelligence. Capitalizing on our mutual findings is key and takes advantage of Ubisoft's large network of studios and projects portfolio. The various communities of experts contribute their findings and ask opinions of others on the challenges they face. The second angle is about including our players in the creation process. Ubisoft has invested heavily into user research and also believes in having a strong connection with our player communities. This gives us a rare and valuable insight into several types of player experiences. We must never assume that we know everything our gamers want. They know better and are willing to share. While we can't make everything every time, we can raise awareness and keep building for the future, one step at a time. It is important to understand that oftentimes, adding inclusive features doesn't have to take away anything from non-disabled gamers, so in the end, everybody benefits. Can you tell us about some of the improvements that have been made from Assassin's Creed Origins to Assassin's Creed Odyssey? JB: In the case of Assassin's Creed Odyssey, we had the chance to build on the successes of Assassin's Creed Origins. We went to great lengths to ensure that Assassin's Creed Origins' accessibility options found their way over to our game, and some of them are now improved or complemented by new additions. An example would be the HUD presets we added more granularity to give more flexibility in how you can experience the game. Subtitles, which were praised by the accessibility community, also got some love in the form of an option to modify their size, adapting them to